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Anti-Tanks are a Land Unit, they make their first and only appearance to date in Advance Wars: Days of Ruin. As the name suggests they do high damage against Tank type Units. They are ranged Units and can hit up to three squares away, though they cannot move and then attack. They can also counter a Direct Attack, but not an Indirect Attack. They have very high defense, and are almost impervious to Direct Attack. These can also attack Copters as well.
|Weapon One||Ammo||Range||Weapon Two||Special Commands|
|4, Tire B||50||11,000||2|
When Using Anti-Tanks
Anti-Tanks is classified as the most difficult unit to use in the game, best used in the Fog of War. When using Anti-Tanks make sure there's a need for them. When there are Tanks though, these vehicles come into their own. They are most useful in battles on open plains, where their high defense is extremely useful. On maps with lots of chokepoints, they can be highly preferred even on front lines to stall or ram through chokepoints without artillery. However, note that they have horrible mobility, with a move of 4 and a move type of Tire B. Works as an indirect and also has a counter direct attack(when attacked). Be sure to protect them with Anti-Airs and Tanks; Anti-Airs to dish out the Infantry, Mech, and Bomber and Tanks for the rest of the scraps.
When Facing Anti-Tanks
When facing Anti-Tanks it's pretty obvious not to use any form of Tanks (including Artillery and Anti-Air). Charging them with Infantry and Mechs is the cheapest and the most effective strategy to deliver. Hitting them with Rockets, Bombers, and Battleships also work wonders and force Anti-Tanks into retreat mode.
Perhaps the most effective way of bringing them down would be to send two or three Bikes at it. With the high mobility they are able to lurk outside the anti-tanks range. Two bikes alone can easily do 7-8 points of damage.
The Anti-Tank resembles the German Flak 88 gun, which is used as both an AA gun (perhaps explaining it's ability to target copters), an AT gun, and an artillery.