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Artillery

Artillery of each force from AW2.

Artillery are basic indirect units. Normally they can fire with a range of 2-3 spaces away. They cost 6000 funds. CO Grit of Blue Moon is particularly skilled with these units, while Orange Star's CO, Max, is deficient with them. Artilleries are about as strong as an APC defensively. Offensively, they have a range of 2-3 spaces. They are cheap and useful.

Game Information

Famicom Wars

Main article: Artillery A (Famicom Wars)
Main article: Artillery B (Famicom Wars)

Super Famicom Wars

Artillery Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Cannon 10 5G 2-3 No
  • None
Move Fuel Cost (G.) Vision EXP Value
4, Treads 50 7000 1 2


Matchups

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW 90 - - 15
MechBMMapSFW 85 - 65 32
HeavyTankBMMapSFW 25 - 99 34
MediumTankBMMapSFW 40 - 90 31
LightTankBMMapSFW 55 - 70 29
ReconBMMapSFW 65 - - 27
Armored Personnel Carrier 85 - - 27
New Model Tank 30 - 99 34
SupplyTruckBMMapSFW 95 - - -
ArtilleryBMMapSFW 65 - 65 -
Rocket Launcher 70 - 70 -
TrainBMMapSFW 35 - 95 35
AAArtilleryBMMapSFW 65 - - -
AATankBMMapSFW 45 - 60 -
Anti-Air Missile Launcher 70 - - -
Fighter - - - -
Attacker - - 75 15
Bomber - - 90 -
Battle Helicopter - - 60 25
Transport Helicopter - - - -
Battleship 30 - 70 15
Escort Frigate 40 - - -
Lander 55 - - -
Submarine - - - -


Game Boy Wars 3

Artillery Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Armored 3800 44 4 Treads 50 12 2 City

Cannon B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
16 30 - 22 - 5 15G 2-5

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
18 18 12 18 - N/A N/A Land


Artillery S Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Armored 4500 50 3 Treads 50 11 2 Artillery Promotion

Cannon A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
24 38 - 28 - 3 18G 3-6

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
21 21 14 21 - N/A N/A Land


Advance Wars

Artillery Information
Weapon One Ammo Range Weapon Two Special Commands
Cannon 9 2-3 None
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 6,000 1


Matchups

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 90 - - 15
Mech 85 - 70 32
Recon 80 - - 45
Light Tank 70 - 70 45
Medium Tank 45 - 105 45
Armored Personnel Carrier 70 - - -
Artillery 75 - 75 -
Rocket Launcher 75 - 80 -
Anti-Air Tank 75 - 50 -
Anti-Air Missile Launcher 80 - - -
Fighter - - - -
Bomber - - 105 -
Battle Helicopter - - 65 25
Transport Helicopter - - - -
Battleship 40 - 80 -
Cruiser 65 - - -
Lander 55 - - -
Submarine 60 - - -


Advance Wars 2: Black Hole Rising

Artillery Information
Weapon One Ammo Range Weapon Two Special Commands
Cannon 9 2-3 None
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 6,000 1


Matchups

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 90 - - 15
Mech 85 - 70 32
Recon 80 - - 45
Light Tank 70 - 70 45
Medium Tank* 45 - 105 45
Neotank 40 - 115 65
Armored Personnel Carrier 70 - - -
Artillery 75 - 75 -
Rocket Launcher 80 - 80 -
Anti-Air Tank 75 - 50 -
Anti-Air Missile Launcher 80 - - -
Fighter - - - -
Bomber - - 105 -
Battle Helicopter - - 65 25
Transport Helicopter - - - -
Battleship 40 - 80 -
Cruiser 65 - - -
Lander 55 - - -
Submarine 60 - - -


Advance Wars: Dual Strike

Artillery Information
Weapon One Ammo Range Weapon Two Special Commands
Cannon 9 2-3 None
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 6,000 1


Matchups

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 90 - - 15
Mech 85 - 70 32
Recon 80 - - 45
Light Tank 70 - 70 45
Medium Tank* 45 - 105 45
Neotank 40 - 115 65
Megatank 15 - 195 65
Armored Personnel Carrier 70 - - -
Artillery 75 - 75 -
Rocket Launcher 80 - 80 -
Anti-Air Tank 75 - 50 -
Anti-Air Missile Launcher 80 - - -
Piperunner 70 - 80 -
Fighter - - - -
Bomber - - 105 -
Battle Helicopter - - 65 25
Transport Helicopter - - - -
Stealth - - 75 -
Black Bomb - - 5 HP -
Battleship 40 - 80 -
Cruiser 50 - - -
Lander 55 - - -
Submarine 60 - - -
Black Boat 55 - - -
Aircraft Carrier 45 - - -
Oozium* 5 - 10 HP -


Advance Wars: Days of Ruin

Artillery Information
Weapon One Ammo Range Weapon Two Special Commands
Cannon 6 2-3 None
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 6,000 3


Matchups

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBlueMapDoR 90 - - 10
MechBlueMapDoR 85 - 70 15
BikeBlueMapDoR 85 - - 15
ReconBlueMapDoR 80 - - 45
FlareBlueMapDoR 75 - - 45
AATankBlueMapDoR 65 - 50 -
LightTankBlueMapDoR 60 - 70 45
MediumTankBlueMapDoR 45 - 85 45
WarTankBlueMapDoR 35 - 105 45
ArtilleryBlueMapDoR 75 - 75 -
AntiTankBlueMapDoR 55 - 65 -
RocketLauncherBlueMapDoR 80 - 80 -
AAMBlueMapDoR 80 - - -
APCBlueMapDoR 70 - - -
FighterBlueMapDoR - - - -
BomberBlueMapDoR - - 105 -
DusterBlueMapDoR - - 15 -
SeaplaneBlueMapDoR - - 70 -
BCopterBlueMapDoR - - 65 25
TCopterBlueMapDoR - - - -
BShipBlueMapDoR 45 - 70 -
CarrierBlueMapDoR 45 - - -
SubmarineBlueMapDoR 55 - - -
CruiserBlueMapDoR 55 - - -
LanderBlueMapDoR 65 - - -
GunboatBlueMapDoR 100 - - -
MeteoriteDoR 45 - - -
TalonGunDoR 35 - 5 HP -
NestMiddleLaserDoR 35 - Laser

8 HP

Mortar

5 HP


==
Competitive Play == While Artillery units don't have the strongest indirect firepower, yet they are, by far, the most commonly used unit in competitive matches due to the power they pack at their low price.

It is not advisable to build too many of them, because they are slower than direct units, as well as easily countered by Infantry spamming, B. Copters and Black Bombs. But the Artillery unit still remains a good way to damaging the enemy's Tanks and countering the occasional Md. Tank. They're good for defensive play, but make sure you protect your Artillery with plenty of Infantry and an offensive unit (like a Tank).

Trivia

The Orange Star's and Rubinelle's artillery resembles the American M109 Paladin self-propelled howitzer.

Although based on Russia/USSR, the Blue Moon's artillery resembles the German Hummel self-propelled artillery.

The Lazurian Army/IDS's artillery resembles the Russian SU-76 self-propelled gun/tank destroyer.

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