Advance Wars Wiki
Advertisement
Artillery

Artillery of each force from AW2.

Artillery are basic indirect units. Normally they can fire with a range of 2-3 spaces away. They cost 6,000 funds. CO Grit of Blue Moon is particularly skilled with these units, while Orange Star's CO, Max, is deficient with them.

Artilleries are about as strong as an APC defensively. They should always be kept hidden in Fog of War and away from the fighting.

Game Information[]

Famicom Wars[]

Main article: Artillery A (Famicom Wars)
Main article: Artillery B (Famicom Wars)

Super Famicom Wars[]

Artillery Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Cannon 10 5G 2-3 No
  • None
Move Fuel Cost (G.) Vision EXP Value
4, Treads 50 7000 1 2


Matchups[]

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW 90 - - 15
MechBMMapSFW 85 - 65 32
HeavyTankBMMapSFW 25 - 99 34
MediumTankBMMapSFW 40 - 90 31
LightTankBMMapSFW 55 - 70 29
ReconBMMapSFW 65 - - 27
Armored Personnel Carrier 85 - - 27
New Model Tank 30 - 99 34
SupplyTruckBMMapSFW 95 - - -
ArtilleryBMMapSFW 65 - 65 -
Rocket Launcher 70 - 70 -
TrainBMMapSFW 35 - 95 35
AAArtilleryBMMapSFW 65 - - -
AATankBMMapSFW 45 - 60 -
Anti-Air Missile Launcher 70 - - -
Fighter - - - -
Attacker - - 75 15
Bomber - - 90 -
Battle Helicopter - - 60 25
Transport Helicopter - - - -
Battleship 30 - 70 15
Escort Frigate 40 - - -
Lander 55 - - -
Submarine - - - -


Game Boy Wars 3[]

Artillery Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 3800 44 4 Treads 50 12 2 City

Cannon B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
16 30 - 22 - 5 15G 2-5

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
18 18 12 18 - N/A N/A Land


Artillery S Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 4500 50 3 Treads 50 11 2 Artillery Promotion

Cannon A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
24 38 - 28 - 3 18G 3-6

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
21 21 14 21 - N/A N/A Land


Advance Wars[]

Artillery Information
Weapon One Ammo Range Weapon Two Special Commands
Cannon 9 2-3 None
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 6,000 1


Matchups[]

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 90 - - 15
Mech 85 - 70 32
Recon 80 - - 45
Light Tank 70 - 70 45
Medium Tank 45 - 105 45
Armored Personnel Carrier 70 - - -
Artillery 75 - 75 -
Rocket Launcher 75 - 80 -
Anti-Air Tank 75 - 50 -
Anti-Air Missile Launcher 80 - - -
Fighter - - - -
Bomber - - 105 -
Battle Helicopter - - 65 25
Transport Helicopter - - - -
Battleship 40 - 80 -
Cruiser 65 - - -
Lander 55 - - -
Submarine 60 - - -


Advance Wars 2: Black Hole Rising[]

Artillery Information
Weapon One Ammo Range Weapon Two Special Commands
Cannon 9 2-3 None
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 6,000 1


Matchups[]

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 90 - - 15
Mech 85 - 70 32
Recon 80 - - 45
Light Tank 70 - 70 45
Medium Tank* 45 - 105 45
Neotank 40 - 115 65
Armored Personnel Carrier 70 - - -
Artillery 75 - 75 -
Rocket Launcher 80 - 80 -
Anti-Air Tank 75 - 50 -
Anti-Air Missile Launcher 80 - - -
Fighter - - - -
Bomber - - 105 -
Battle Helicopter - - 65 25
Transport Helicopter - - - -
Battleship 40 - 80 -
Cruiser 65 - - -
Lander 55 - - -
Submarine 60 - - -


Advance Wars: Dual Strike[]

Artillery Information
Weapon One Ammo Range Weapon Two Special Commands
Cannon 9 2-3 None
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 6,000 1


Matchups[]

Artillery Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 90 - - 15
Mech 85 - 70 32
Recon 80 - - 45
Light Tank 70 - 70 45
Medium Tank* 45 - 105 45
Neotank 40 - 115 65
Megatank 15 - 195 65
Armored Personnel Carrier 70 - - -
Artillery 75 - 75 -
Rocket Launcher 80 - 80 -
Anti-Air Tank 75 - 50 -
Anti-Air Missile Launcher 80 - - -
Piperunner 70 - 80 -
Fighter - - - -
Bomber - - 105 -
Battle Helicopter - - 65 25
Transport Helicopter - - - -
Stealth - - 75 -
Black Bomb - - 5 HP -
Battleship 40 - 80 -
Cruiser 50 - - -
Lander 55 - - -
Submarine 60 - - -
Black Boat 55 - - -
Aircraft Carrier 45 - - -
Oozium* 5 - 10 HP -


Advance Wars: Days of Ruin[]

Main article: Artillery (Days of Ruin)

Tactics[]

Artillery2

An Artillery in Advance Wars : Days Of Ruin

Although not as powerful as Rockets, Artillery units have several important advantages: They are much cheaper to build, have a lower minimum range, higher defense, carry more ammunition, and move on treads as opposed to tires. As a result, Artillery is by far the most commonly used indirect unit in competitive matches.

It is not advisable to build too many of them, because they are slower than direct units, as well as easily countered by Infantry spamming, B. Copters and Black Bombs. But the Artillery unit still remains a good way to damaging the enemy's Tanks and countering the occasional Md. Tank. They're good for defensive play, but make sure you protect your Artillery with plenty of Infantry and an offensive unit (like a Tank).

On maps that lack airports, it becomes a viable strategy to play as Grit and build masses of Artillery, along with Infantry to form a defensive wall. Without air support, it becomes much more difficult to break through Grit's defenses, enabling his Artillery to steadily advance across the map while blasting anything in their path.

Trivia[]

  • The Orange Star's and Rubinelle's artillery resembles the American M109 Paladin self-propelled howitzer.
  • Although based on Russia/USSR, the Blue Moon's artillery resembles the German Hummel self-propelled artillery.
    • However, in Reboot Camp, the design is revamped to have a closed top design which it somewhat resembles 2S19 Msta.
  • The Lazurian Army/IDS's artillery resembles the Russian SU-76 self-propelled gun/tank destroyer.
  • Green Earth artillery is somewhat resembling a Jagdpanther tank destroyer, despite the latter is neither an assault gun nor an artillery.
Advertisement