Advance Wars 2: Black Hole Rising
Advance Wars: Dual Strike.
|Affiliation||Blue Moon,Orange Star (Formerly)|
|CO power||Snipe Attack|
|Super CO power||Super Snipe|
Grit is shown to be extremely calm, always slacking off and napping in the middle of work. However, unlike most other COs believe, Grit is much smarter than he looks. He, alongside Sonja, is one of the first to notice something's not right in Advance Wars. In Advance Wars 2, when talking to Colin, he explains that being relaxed and careless aren't the same thing, as being too anxious can result in making a mistake, which is probably why he always sports a calm atitude. Although he is a CO, Grit is shown to not really care about countries or wars, and doesn't really care what country he serves. However, when talking to Adder in Advance Wars 2, he states that Adder is his number 1 enemy because of the way he treats the people, showing he cares more for the common man than he does anything else.
Grit appears as the second Blue Moon CO fought by Orange Star, he is ordered to halt Orange Star's forces from advancing further into Blue Moon territory. He criticizes Olaf and the war, stating that much of the Blue Moon territory he is defending had been seized from Orange Star to begin with. He fights Andy twice and is revealed by Nell to have formerly been from Orange Star. Later on he is angrily confronted by Max for his betrayal and beaten. Nell assumes Grit left Orange Star after realizing that Max had feelings for her and wished not to get in the way. He says it was not his real reason but assures her his true reasons are good.
He is later revealed to be working alongside Sonja of Yellow Comet to find the mastermind of the conflicts that have engulfed Wars World. He joined Blue Moon to discover who had been manipulating Olaf. With the defeat off Sturm and the end of the conflict Grit no longer has a reason to stay in Blue Moon, despite this he decides to stay and help Olaf rebuild.
In mission 10, "Tanks!!!", Adder proposes an offer to Grit to join the Black Hole Army, because he sees Blue Moon a waste of his abilities. Grit, who is disgusted by Adder's way to treat people, defeats him, ignoring the offer. Grit also declares him to be his number-one enemy.
In Advance Wars the range of his Indirect Combat units is increased by 1 and his Infantry, Mechs, and Direct Combat units have 80% firepower. In Advance Wars 2: Black Hole Rising and Advance Wars: Dual Strike, the range of his Indirect Combat units is increased by 1 and they have 120% firepower. His non-infantry Direct Combat units have only 80% firepower, however.
Grit has Tag Breaks with the following COs:
With Grit, your best bet is to focus on deploying indirect units. Due to his increased range, his Artillery's are very threatening because they are like Rockets but for less than half of the price. His Rockets essentially become like Battleships. Grit is best used defensively in maps with chokepoints (narrow areas). He also excels in certain campaign missions with lots of pre-deployed indirects such as Ring of Fire and Verdant Hills (Hard Campaign)
Initially, many people thought Grit was one of the most powerful CO's in Dual Strike. Gipface, a competitive Advance Wars player with the highest recorded rank in Days of Ruin, has written at length about Grit's weaknesses and why he thinks Grit is actually the worst CO in the game.
Grit suffers from the following disadvantages in Dual Strike:
- Black Bombs are an effective way to counter his cluster of Indirect units.
- Large groups of Infantry (which are often spammed due to their abnormally high charge rate) can overwhelm his Indirect units.
- Indirect units are slow because they cannot move and attack during the same turn, and as a result, Grit has a difficult early game.
- The weaknesses indirect units have result in them being uncommon aside from the occasional Artillery. As a result, while Grit has the advantage in a range war, range wars are rare in competitive play to begin with.
- Grit's 20% reduction in direct combat is crippling and it makes him worse than plain CO's (such as Javier with zero Comm Towers)
"...Hm? Oh sorry, I spaced out there."
"Keep y'all distance, or you might get hurt."
"Aw, shucks. I was hopin' it wouldn't come to this..."
"Let's do some target practice!"
"Y'all leave me no choice. Time to bring out the big guns!"
"Well, shoot! This'll be one heck of a story for old man Olaf."
Grit: "Evenin' Max. You know, we go back a dog's year... and we ain't gonna end it in a place like this! Don't you be doing anything crazy now, you hear?! Aw, shucks... I'm wastin' my breath."
Max: "Ha ha! You know me too well, my man! Listen, Grit. Stopping and thinking just isn't in my nature. I only push ahead! I'll trust you to watch my back!"
"I wait like a snake in the grass... then I strike!"
"I hope they don't come any tougher. That was harder than college!"
Grit: "Hey, if you want to fight the next one, I'll just nap..."
Olaf: "Grit, you little..!"
Olaf: "Oh, Blue Moon! My home and native land!"
Grit: "Does he always have to sing?"
- Grit carries some form of revolver as his sidearm in the first two games; he is one of the few characters to do so.
- Nell's original belief that Grit left Orange Star after finding that Max had feelings for her and didn't want to get in the way suggests Grit also had feelings for her.
- In the Japanese versions, Grit has a large Cowboy hat, while in the US versions, he has a Russian Military cap.
Although originally an Orange Star CO, he changed to Blue Moon shortly before the start of the first game, due to Orange Star's attempted invasion of his hometown. Later on, Olaf attacked his hometown as well. Grit held him off, with a few indirect combat units and a Recon. Olaf was so impressed, he made Grit a Blue Moon CO.
|COs:||Colin | Grit | Olaf | Sasha|
|COs:||Andy | Hachi | Jake | Max | Nell | Rachel | Sami|
|Former COs:||Grit | Olaf|