FANDOM


Main article: Infantry
See also: Commando

Stats

General

Infantry Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Unarmored 100 10 3 Foot 99 10 3 City

Machine Gun B

Special Commands

Attack

Details

  • Capture
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
10 2 2 1 - 9 1G 1

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
10 10 12 10 - N/A N/A Land


Matchups

Infantry Matchups

Enemy unit

Damage given

Own Initiative

Damage taken

Enemy Initiative

Primary Secondary First Strike Same Time Ambush Primary Secondary First Strike Same Time Ambush
InfantryWMMapGBW3 5 - - 0 1 to 3 5 - - 0 1 to 3
MechWMMapGBW3 4 1/6 - - 0 1 to 3 - 5 - 0 1 to 2
CommandoWMMapGBW3 3 1/8 - - 0 1 to 3 10 5 - 0 to 2 3 to 4
ConstructorWMMapGBW3 3 4/7 - - 0 1 to 3 - 5 - 0 to 1 2 to 5
SupplyTruckWMMapGBW3 3 4/7 - - - - - - - - -
SupplyTruckSWMMapGBW3 3 1/8 - - - - - - - - -
ConvoyWMMapGBW3 3 4/7 - - 0 1 to 3 5 - - 0 to 2 3 to 7
ConvoySWMMapGBW3 3 1/8 - - 0 1 to 3 10 5 - 0 to 2 3 to 7
BuggyWMMapGBW3 4 1/6 - - - 0 to 3 10 5 0 1 to 4 5 to 7
BuggySWMMapGBW3 3 1/3 - - - 0 to 3 - 8 0 to 1 2 to 5 6 to 7
HumveeWMMapGBW3 3 4/7 - - - 0 to 3 - 5 0 1 to 3 4 to 7
HumveeSWMMapGBW3 2 16/17 - - - 0 to 3 - 10 0 1 to 3 4 to 6
APCWMMapGBW3 0 5/11 - - 0 1 to 3 8 - - 0 to 1 2 to 6
APCSWMMapGBW3 0 5/12 - - 0 1 to 3 - 8 - 0 to 2 3 to 6
RocketLauncherWMMapGBW3 0 10/17 - - - - 12 - - - -
RocketLauncherSWMMapGBW3 0 1/2 - - - - 14 - - - -
AATankWMMapGBW3 0 1/2 - - 0 1 to 3 - 17 - 0 to 2 3 to 5
MercAATankWMMapGBW3 0 5/13 - - 0 1 to 3 - 21 1/2 - 0 to 4 5 to 6
AAMWMMapGBW3 0 10/17 - - - - - - - - -
AAMSWMMapGBW3 0 1/2 - - - - - - - - -
ArtilleryWMMapGBW3 0 5/9 - - - - 8 - - - -
ArtillerySWMMapGBW3 0 10/21 - - - - 12 - - - -
IFVWMMapGBW3 0 1/3 - - 0 1 to 3 - 8 - 0 to 3 4 to 6
IFVSWMMapGBW3 0 2/7 - - 0 1 to 3 - 8 - 0 to 4 5 to 6
TDestroyerWMMapGBW3 0 2/7 - - - 0 to 3 6 1/2 8 0 to 1 2 to 3 4 to 6
TDestroyerSWMMapGBW3 0 1/4 - - - 0 to 3 - 8 0 to 1 2 to 3 4 to 6
MBTankWMMapGBW3 0 2/9 - - 0 1 to 3 7 1/2 8 - 0 to 4 5
MercTankWMMapGBW3 0 5/26 - - - 0 to 3 9 1/2 8 0 to 1 2 to 6 -
FighterAWMMapGBW3 0 5/24 - - - 0 to 3 - 8 1/3 0 to 6 7 to 11 12
FighterBWMMapGBW3 0 5/21 - - - 0 to 3 - 8 1/3 0 to 4 5 to 9 10 to 11
FighterSWMMapGBW3 0 5/28 - - - - - - - - -
AttackerAWMMapGBW3 0 5/22 - - - 0 to 3 - 11 2/3 0 to 5 6 to 10 11
AttackerBWMMapGBW3 0 5/19 - - - 0 to 3 13 3/4 10 5/12 0 to 3 4 to 8 9
AttackerSWMMapGBW3 0 10/61 - - - 0 to 3 11 2/3 - 0 to 5 6 to 10 -
BomberWMMapGBW3 0 5/16 - - - - 2 HP - - - -
MercBomberWMMapGBW3 0 10/37 - - - - 2 HP - - - -
TPlaneWMMapGBW3 0 5/9 - - - - - - - - -
SupplyPlaneWMMapGBW3 0 5/9 - - - - - - - - -
BCopterWMMapGBW3 0 10/27 - - - 0 to 3 10 5/12 13 3/4 0 to 1 2 to 4 5 to 6
BCopterSWMMapGBW3 0 5/16 - - - 0 to 3 - 13 3/4 0 to 3 4 to 6 7
ASubCopterWMMapGBW3 0 5/11 - - - 0 to 3 - 6 2/3 0 1 to 4 5 to 6
TCopterWMMapGBW3 0 1/2 - - - 0 to 3 6 2/3 - 0 1 to 4 5 to 7
TCopterSWMMapGBW3 0 10/23 - - - 0 to 3 10 5/12 6 2/3 0 to 1 2 to 6 -
AegisWMMapGBW3 0 1/15 - - - - - - - - -
MercMFrigateWMMapGBW3 0 1/16 - - - - 3 HP - - - -
LCarrierWMMapGBW3 0 1/14 - - - 0 to 3 - 21 1/2 0 to 1 2 to 5 -
SCarrierWMMapGBW3 0 1/13 - - - 0 to 3 - 17 0 1 to 5 6
LanderWMMapGBW3 0 1/8 - - 0 1 to 3 17 - - 0 to 3 4
TankerWMMapGBW3 0 1/6 - - - - - - - - -
SubmarineWMMapGBW3 - - - - - - - - - -
SubmarineSWMMapGBW3 - - - - - 3 HP - - - -


Comparison to other installments

Though absurdly cheap in terms of Gold, Infantry also require Materials, like every other unit in Game Boy Wars 3. Considering the small size of the price gaps in Materials between units, notably that the Infantry Fighting Vehicle costs almost 4 times as much Materials as a single Infantry, when a mere Recon in Advance Wars costs 4 times as much Gold as an Infantry there, it can be said that lost Infantry will be harder to replace.

This isn't the only thing that deters infantry spamming; there are several units that, barring protection or HP insufficiency, can completely wipe out an infantry unit in a single strike. Among them is the Buggy, which is fast, the third most inexpensive unit, and a natural counter for the Mech and Humvee on top of that. The Anti-Air Tank unflanked and at full HP also destroys an Infantry instantly even if they're at S Rank and on a Capital, for maximum protection.

However, a full health Infantry takes only one turn to capture any property besides the Capital and anything that has had its rating increased by the Constructor.

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