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Light Tank (Super Famicom Wars)

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See also: Light Tank

Stats

General

Light Tank Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Tank Cannon 12 2G 1 Yes
  • None
Move Fuel Cost (G.) Vision EXP Value
6, Treads 70 6000 3 2


Differences from Advance Wars 1

  • Ammo (9 -> 6)
  • Cost (7000 -> 6000)


Matchups

Light Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW 35 75 - 5
MechBMMapSFW 30 70 55 6
HeavyTankBMMapSFW 5 1 95 8
MediumTankBMMapSFW 25 4 80 7
LightTankBMMapSFW 55 6 55 6
ReconBMMapSFW 70 9 - 6
Armored Personnel Carrier 75 10 - 6
New Model Tank 5 1 99 8
SupplyTruckBMMapSFW 90 30 - -
ArtilleryBMMapSFW 70 29 55 -
Rocket Launcher 85 30 65 -
TrainBMMapSFW 35 2 90 8
AAArtilleryBMMapSFW 70 29 - -
AATankBMMapSFW 65 5 25 -
Anti-Air Missile Launcher 85 30 - -
Fighter - - - -
Attacker - - 65 5
Bomber - - 90 -
Battle Helicopter - 10 45 6
Transport Helicopter - 26 - -
Battleship 1 - 65 5
Escort Frigate 5 - - -
Lander 10 - - -
Submarine - - - -


Differences from Advance Wars 1

  • Recon damage dealt with primary (85 -> 70)
  • Recon damage dealt with secondary (40 -> 9)
  • Heavy Tank damage dealt with primary (15 -> 5)
  • Heavy Tank damage taken with primary (85 -> 95)
  • APC damage dealt with secondary (45 -> 10)
  • Artillery damage dealt with secondary (45 -> 29)
  • Artillery damage taken (70 -> 55)
  • Rocket Launcher damage dealt with secondary (55 -> 30)
  • Rocket Launcher damage taken (80 -> 65)
  • Bomber damage taken (105 -> 90)
  • Battle Helicopter damage taken with primary (55 -> 45)
  • Transport Helicopter damage dealt (40 -> 26)
  • Battleship damage taken (with primary) (80 -> 65)


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