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Main article: Mech

Stats

General

Mech (Super Famicom Wars) Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Bazooka 3 4G 1 Yes
  • Capture
Move Fuel Cost (G.) Vision EXP Value
2, Foot 70 3000 2 (+3 on Mountains) 1


Matchups

Infantry Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW - 65 - 45
MechBMMapSFW - 55 - 55
HeavyTankBMMapSFW 15 1 45 90
MediumTankBMMapSFW 35 4 40 80
LightTankBMMapSFW 55 6 30 70
ReconBMMapSFW 55 9 - 65
Armored Personnel Carrier 55 10 - 65
New Model Tank 15 1 50 90
SupplyTruckBMMapSFW 75 35 - -
ArtilleryBMMapSFW 65 32 85 -
Rocket Launcher 75 35 90 -
TrainBMMapSFW 25 2 99 60
AAArtilleryBMMapSFW 65 32 - -
AATankBMMapSFW 45 6 90 -
Anti-Air Missile Launcher 75 35 - -
Fighter - - - -
Attacker - - 60 70
Bomber - - 90 -
Battle Helicopter - 9 50 75
Transport Helicopter - 25 - -
Battleship - - 70 20
Escort Frigate - - - -
Lander - - - -
Submarine - - - -


Differences from Advance Wars 1:

  • Heavy Tank damage taken from secondary (95 -> 90)
  • Recon damage dealt with primary (85 -> 55)
  • Armored Personnel Carrier damage dealt with primary (75 -> 55)
  • Armored Personnel Carrier damage dealt with secondary (20 -> 10)
  • Artillery damage dealt with primary (70 -> 65)
  • Rocket Launcher damage dealt with primary (85 -> 75)
  • Anti-Air Tank damage dealt with primary (55 -> 45)
  • Anti-Air Tank damage taken (105 -> 90)
  • Anti-Air Missile Launcher damage dealt with primary (85 -> 75)
  • Bomber damage taken (110 -> 90)
  • Transport Helicopter damage dealt (35 -> 25)
  • Battleship damage taken (from primary) (90 -> 70)

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