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Rocket Launcher

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Rockets

Rocket Launchers of each force from AW2.

These powerful indirect combat units are capable of firing on both ground and naval units from a great distance. Their range of fire is better than standard Artillery units and so is their power. In all Advance Wars games, they are dubbed Rockets.

In the Game Boy Wars series, Rocket Launchers are more individual units, as they deal more damage against infantry (and Unarmored vehicles in Game Boy Wars 3) than Artillery, but deal less against armored vehicles.

Rocket Launchers should be well-guarded, as they have even worse defense than the Artillery.

Information

Super Famicom Wars

Rocket Launcher Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Rocket Launcher 6 8G 3-5 No
  • None
Move Fuel Cost (G.) Vision EXP Value
4, Tire 50 15000 1 4


Game Boy Wars 3

Rocket Launcher Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Armored 4200 32 5 Treads 50 12 2 City

Rockets B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
24 27 - 18 - 5 20G 2-3

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
17 17 10 17 - N/A N/A Land


Rocket Launcher S Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Armored 4800 40 4 Treads 50 12 2 Rocket Launcher Promotion

Rockets A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
28 31 - 20 - 3 22G 3-4

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
20 20 12 20 - N/A N/A Land


Advance Wars

Rocket Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Rockets 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
5, Tires 50 15,000 1


Advance Wars 2: Black Hole Rising

Rocket Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Rockets 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
5, Tires 50 15,000 1


Advance Wars: Dual Strike

Rocket Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Rockets 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
5, Tires 50 15,000 1


Advance Wars: Days of Ruin

Rocket Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Rockets 5 3-5 None
  • None
Move Fuel Cost (G.) Vision
5, Tire A 50 15,000 3

Tactics

Rockets are, for all intents and purposes, more powerful, versatile, and expensive indirects than artillery. Most units in all games can be destroyed by their barrages within a salvo or two. Despite their great range and firepower, rockets are weakly armored and taken down quickly if caught out of position. Rocket units move on tires, which means they need roads or shoals to deploy speedily. Therefore, when trying to find a rocket unit, look near roads. Rocket units have a range that is 3 spaces wide: from 3 spaces away to 5. This means that a rocket unit's range can completely surround any unit 4 spaces away from it, and is able to retaliate no matter which direction such a unit is attacked from.

Competitive Play

Rockets are uncommon in competitive play. Players usually use Artilleries instead. Spamming hordes of Infantry easily overwhelms them, and this is worsened by the fact that Rockets have even less defense than Artillery. In Dual Strike, Black Bombs are a serious threat to Rockets. Rockets also suffer mobility issues in Plains and Woods, and have less ammo than Artillery. Their also significantly more expensive, so saving up for them reduces your unit count (which is not good)

Trivia

  • The Orange Star's and Rubinelle's rocket artillery resemble both the American M270 MLRS (body, rocket launcher) and the American HIMARS rocket artillery (runs on tires).
  • The Blue Moon's, Lazurian's and IDS rocket artillery resembles a Russian BM-21 Grad.
  • The Green Earth's rocket artillery loosely resembles the German Wurfrahmen. A Wurfrahmen 40 can be either a halftrack or a prime mover.
  • The Yellow Comet's rocket artillery is based on the Japanese Isuzu Type 97, with rocket pods.

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